Nintendo development teams

Nintendo is one of the world's biggest video game developing companies, having created multiple successful franchises. Because of its storied history, the developer employs a methodical system of software and hardware development that is mainly centralized within its offices in Kyoto and Tokyo, in cooperation with Redmond and Seattle. The company also owns several worldwide subsidiaries and funds partner affiliates that contribute technology and software for the Nintendo brand.[1][2]

Contents

Main Offices

Nintendo Co., Ltd (NCL) has a central office located in Minami-ku, Kyoto, Kyoto Prefecture, Japan () and a nearby building, its pre-2000 headquarters, now serving as a research and development building, located in Higashiyama-ku, Kyoto, Kyoto Prefecture, Japan (). Its original Kyoto headquarters can still be found at (). Additionally, Nintendo has a third operation in Tokyo, Japan, where research and development, manufacturing, and clerical work are conducted. All three offices are interconnected and have video conferences often for communication and presentation purposes.

In 2009, it was revealed that Nintendo was expanding both its Redmond and Kyoto offices. The new office building complex of Nintendo of America in Redmond is 275,250 square feet (25,572 m2) and would expand its localization, development, debugging, production, and clerical teams. Nintendo Co., Ltd. announced the purchase of 40,000 square-meter lot that would house an all new research and development (R&D) office that would make it easier for the company's two other Kyoto R&D offices to collaborate easier as well as expand the total work force on new upcoming console development and new software for current and future hardware.[3][4]

Nintendo owns several buildings throughout Kyoto and Tokyo housing subsidiary and affiliated development studios. One of the more famous buildings is the Nihonbashi, Chuo-ku, Tokyo building – previously known as the Nintendo Tokyo Prefecture Building – now jokingly called The Pokémon Building, accommodates the complete Pokémon family which includes The Pokémon Company, Creatures Inc., and Genius Sonority.[5]

Main Offices

Nintendo Worldwide R&D Divisions

Nintendo Software Planning & Development (Nintendo SPD)

Nintendo Entertainment Analysis and Development (Nintendo EAD)

Nintendo Software Design & Development (Nintendo SDD)

Nintendo Network Service Development (Nintendo NSD)

Nintendo Integrated Research & Development (Nintendo IRD)

Nintendo RED

Nintendo Business Technology Development

NSTC

NTD

Nintendo 1st Party Developers (Worldwide)

Retro Studios inc.

Nd Cube inc.

Project Sora inc.

Brownie Brown

Monolith Soft

Intelligent Systems

HAL Laboratory

Partnered Developers and Affiliates

Original development teams

Nintendo R&D1 (1970–2002)

Nintendo R&D2 (1972–2002)

Nintendo R&D3 (1974–1996)

Nintendo Tokyo R&D Products (1987–1989)

NOA Special-Projects (1990–1994)

Iwata Asks

"Iwata Asks" (社長が訊く Shachō ga Kiku?, lit. "The President Asks") is a series of internal and external development staff interviews conducted by Satoru Iwata, the current president of Nintendo Co., Ltd. The interviews become available after the completion and release of the selected product, and reveal insider details about the staff and game development.

See also

List of all Nintendo published and developed products

External links

References

  1. ^ "Nintendo History Lesson". N-Sider. 2003-09-12. http://www.n-sider.com/contentview.php?contentid=34. Retrieved 2003-09-12. 
  2. ^ "Nintendo Corporate Information". Nintendo. 2010-01-15. http://www.nintendo.com/corp/. Retrieved 2010-01-12. 
  3. ^ "Nintendo opening new $141M R&D facility". GameSpot. CBS Interactive Inc.. 10 February 2009. http://www.gamespot.com/news/6204485.html. Retrieved 22 August 2010. 
  4. ^ "Introductory Section". 2009 Comprehensive Annual Financial Report. City of Redmond. 15 June 2010. http://www.redmond.gov/insidecityhall/finance/cafr/pdfs09/IntroductorySection.pdf. Retrieved 22 August 2010. 
  5. ^ "HAL Laboratory: Company Profile". N-Sider. 2005-10-05. http://www.n-sider.com/contentview.php?contentid=325&page=5. Retrieved 2010-02-10. 
  6. ^ "Investigating a Glove Interface". Iwata Asks: Punch-Out!!. Nintendo of America, Inc.. 13 September 2009. http://us.wii.com/iwata_asks/punchout/vol1_page2.jsp. Retrieved 22 August 2010. 
  7. ^ "Iwata Asks: New Super Mario Bros. Wii Volume 2". Nintendo of America, Inc.. 13 November 2009. http://us.wii.com/iwata_asks/nsmb/vol2_page1.jsp. Retrieved 22 August 2010.